Xpadder Controller Images Only Full Version
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No configurationUsually, though, you won't have to configure anything, unless you have a really, really obscure controller and/or really, really obscure game. You can simply google e.g. \"xpadder mass effect\" or \"xpadder bioshock 2\" or \"xpadder 360 controller\" to find controller images, controller config files, and game config files already carefully created by somebody else to work with your controller and the default key/mouse settings for your game.
The best part is that the Steam controller is not the only controller supported by the mapper. You can also connect a PlayStation 4 controller, an Xbox One controller, and an XBox 360 controller and map out keyboard functions for them.
Overall, I appreciate using xpadder to play my games. Its simplicity, paired with the most recent version of Windows OS, enables me to play games on a new gaming platform with some expertise. If you want a quick and straightforward way to get a full-featured controller support system for your game console, I highly recommend buying this programme. There are numerous more reasons to obtain this programme as well. You may, for example, get the most recent version of Xbox Kinect directly from their website. This feature alone may persuade you to buy xpadder rather than the packaged version.
ONLY Xpadder (2012 versions) and JoyToKey (v5+) and Autohotkey scripts are supported options for keymapper functionality. Will not work with JoyToKey v3 or below.Even though Keymapper supports 16 controllers, this only for Direct Input and not XInput since XInput is limited to 4 controllers. (Xinput is typically used in software that natively supports the 360 controller.)
KeymappersXpadderXpadder costs $10 and can be downloaded from xpadder.com. This is the recommended keymapper of choice. To set it up, run it once you have downloaded it. Make note of where you have installed it to since you will need to know that when you use it with RocketLauncher. Once you have installed it, you will need to make a layout for your controller.Images to replace the pink background can be found at xpadder.com/gcdb. An image of your controller will be useful for making your profiles. To grab an image from the xpadder database right click on the image you want and choose copy image. You can then use the paste button in xpadder. Now you will need to add your analog sticks, dpad, buttons and triggers using the on screen instructions Once you've finished adding all the controls for your controller you will need to save your layout. I suggest saving it as the same name as your controller (the default name).You will now need to create a profile. Profiles are what RocketLauncher uses to tell xpadder how to map your controller. You can start by making a profile by clicking on the text page button first and then choosing New.The next step is to map your buttons to a keyboard key. This is simple and easy to do. You will need to click on one of the white boxes that represent your buttons on your controller. This will open a virtual keyboard. Choose your key. When you are finished mapping your buttons you can now save your profile. To use with RocketLauncher you will need to name it and place it in the correct folder path as described in the profiles section below.AutoHotKeyAutoHotKey is the only free keymapper that is supported by RocketLauncher. The downside to using ahk as your keymapper is that RocketLauncher only has basic support for it and it does not support Front End or RocketLauncher Menu profiles or any other kind of in game remapping done by Pause. There is no download required to use it, but if you wish to test your key maps without starting RocketLauncher you can download autohotkey from autohotkey.com. To create an ahk profile, you will first need to create an ahk file. You can do this by creating a new Text Document and renaming the file extension from .txt to .ahk. Now open your new ahk file with your favorite text editor and start adding your remaps. You can find more info about how to remap via ahk here. A list of support ahk keys can be found here. Information on how to remap keys and buttons can be found here and more information on how to remap joysticks and controllers can be found here. Save the ahk file with the remaps as one of the profile names specified in the profile section below. As an example, let's say you want to remap a to b and c to d using ahk for the rom \"Mario\" for Mame. You would create a \"Mario.ahk\" in \"Keymapper Profiles\\Mame\\\" and in it you would find the following remaps:Code:
JoyToKeyJoyToKey is shareware and a license for a fully functioning version will cost $7, but a functioning trial version with few limitations can be downloaded for free. JoyToKey enables you to control many softwares (e.g. web games, browsers, office applications or even Windows itself) by using your favorite windows joystick. Whenever you press joystick buttons and sticks, JoyToKey will emulate keyboard strokes or mouse inputs based on joystick input so that the target application works as if you used a real keyboard or mouse. You can create multiple configuration files to switch across different key/mouse assignments. It also supports the automatic association with target applications so that the config file will switch automatically when the target application changes. You can download the latest version of JoyToKey from their website www-en.jtksoft.net. JoyToKey is different from the other keymappers in the sense that the others require you to have a profile per player, but JoyToKey only requires you to have one cfg profile for all the players. In other words the multiplayer tag won't work on your profiles since the tags are inherent in joytokey's profiles. The way to differentiate between player 1 and player 2 is inside the joytokey menu and at the top you will see the tabs Joystick 1 and Joystick 2. Joystick 1 = Player 1 and Joystick 2 = Player 2. JoyToKey supports up to 16 of these tabs. Be sure to change your settings so that you Start JoyToKey in a minimized mode and Hide icon from taskbar when minimized. A how to guide for basic usage and advance usage of joytokey is provided on their website www-en.jtksoft.net.ProfilesProfile TypesGame SpecificThe Game Specific profile also known as the rom profile is the first profile RocketLauncher looks for when loading your keymapper profiles. A game specific profile is useful if you need different controls per game. Below are examples of how to make a game specific profile for the different keymappers for the game \"Super Mario Bros. + Duck Hunt (USA)\" for the system \"Nintendo Entertainment System\".Xpadder
Front EndThe Front End profile is only used when you exit your game and return to your front end. The name for your Front End Profile is set by the key \"Keymapper_FrontEnd_Profile_Name.\" If you want to use this profile you will need to create it like you would a system profile. If you have RocketLauncher v3.0.1.1 or later you will need to set the value for the key Keymapper_FrontEnd_Profile to match your keymapper of choice; valid options are xpadder, joytokey, ahk, and false (default value that turns front end profile loading off). The default front end name is HyperSpin and this name will be used in the below examples. This profile is supported for AHK, but you must set Keymapper_AHK_Enabled to equal external.Xpadder
*Keymapper_AHK_Enabled = externalFile:Keymapper profile ahk front RocketLauncher.jpg.1379464584168.jpgBlankThe blank profile is supposed to be an empty profile. It has no remappings in it at all. This is meant as a place filler for controllers that have no remaps made. Example, if you have two different types of controllers connected, and the controller you don't want to use occupies the 2nd player number (id 2) in Pause, but in Xpadder it might occupy the first tab. The controller that is first player (id 1) in Pause might occupy the second tab in xpadder. Due to the way xpadder handles the profiles passed to it in the command line, this blank profile is needed as a filler for the unwanted controllers that show up in the tabs before the preferred controller. Xpadder loads profiles through the command line in the order of the tabs displayed, not the order used by Pause (Direct Input order), or the order the controllers were connected in. There should only be one blank profile for Xpadder. This profile is always loaded last if no other profile is found, anytime RocketLauncher is loading your profiles that you use for playing your games, returning you to your front end, or opening a RocketLauncher menu. To make one, you need to name it \"blank\" and place it in the same directory as the default profile. This profile is only supported and required by xpadder.Xpadder
Custom NamesCustom Names are useful for grouping your controllers or giving them a shorter name. The limitation to this feature is that you can have only one custom joystick name assigned to a default windows joystick name. Also if you use both the default name and custom name in naming your profiles or for your Preferred Controllers list the default name will always be used since it is inherently more specific. Some examples of it being used are to reduce long controller names to something simple like \"Controller (Xbox 360 Wireless Receiver for Windows)\" to just \"x360.\" or for grouping your controllers like \"Controller (Xbox 360 Wireless Receiver for Windows)\" to \"xbox 360 controller\" and \"Controller (Afterglow Gamepad for Xbox 360)\" to \"xbox 360 controller.\" You will need to enable this feature first by setting the\" Custom_Joy_Names_Enabled = true\" and defining your custom joystick names list in the \"Custom_Joy_Names\" key.Custom_Joy_Names_Enabled = trueCustom_Joy_Names = Controller (Xbox 360 Wireless Receiver for Windows)xbox 360 controller\\Controller (Afterglow Gamepad for Xbox 360)xbox 360 controller\\Default Windows NameCustom NameKeymapper Ini SettingsSettings\\RocketLauncher.ini[Settings] 1e1e36bf2d